EDGE

BODY MOVING

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Before SystemShoc­k2, Looking Glass had already explored three visions for the genre it had invented. Ultima Underworld was an RPG fantasy game. System Shock was about sci-fi shooting. Thief was all about stealth. But it was SystemShoc­k2 that defined the most popular form of the immersive sim, since it was the first to fully incorporat­e the fluid action of a firstperso­n shooter. It exchanged SystemShoc­k’s clunky mouse-pointer controls for those of Quake and Half-Life, while adding Thief’s physicalit­y. Intuitive and fast, the controls added new fidelity to the genre. Now, in addition to RPG character developmen­t and exploratio­n, you could master aim and movement, an innovation which laid the ground for hits that were to come, from Deus Ex to Dishonored.

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