Creating Drum Variations With Loops
Importing the same sample multiple times, before creating variations to each iteration can really spice up your drum programming…
The only problem with one-shot samples is that, even with velocity enabled, the ways in which you can bring individuality and variation to the hits in a pattern are extremely limited. So, it’s worth thinking of ways to bring unpredictability to your drum hits whenever possible. One way is to use multiple instances of the same drum hit, with each sample mapped to its own unique key in the EXS24. Then, by enabling the loop function on each variant of the core sample, you can give each hit its own ‘loop’, either by creating a short buzz (with a short loop), or more of a rattle (a longer one). Then, with a tweak to the Amplifier Envelope settings, you can make sure that each variation is subtle. If you leave the first sample as it is, you’ve got your core one-shot sound, to which you can add variation via its ‘looped variants’.
We select the sample at C#3 and set loop points around a section in the decay tail, before moving onto the next sample and looping a different section, so that each sample has its own sound. We can create loops numerically, or use the waveform editor.
We save our Instrument. We turn Sustain in the Amp Envelope to zero, and set decay and release times which allow each loop variant to be heard as each snare hit fades out. We program a snare pattern which uses these looped variants alongside the original snare hit.
We start by importing the same 808 snare sample several times, making each region one note ‘wide’, from C3 up to F3. We leave the first sample alone, before engaging Loop mode on the remaining samples from C#3 to F3.