#4 Dead Hun­gry

Want dies with that?

Games Master - - Indie Master -

Some­how blank­ing out those teenage years you spent slav­ing over a molten hot deep fat fryer for pit­tance, putting on a VR head­set au­to­mat­i­cally makes work­ing be­hind a fast food counter a ridicu­lous amount of fun – see Job Sim­u­la­tor for fur­ther proof. As with any game from the last 20 years, zom­bies of­fi­cially make things at least 54% bet­ter and Pix­elJunk de­vel­oper Q-Games know it. Thus Dead Hun­gry, where you have to as­sem­ble and serve burg­ers, fries, and piz­zas to the hun­gry un­dead be­fore they de­cide to eat you, a hum­ble food truck worker, is ab­surdly stupid and bril­liantly chaotic. It might not be the most in­no­va­tive use of VR con­trollers but Ocu­lus Touch is per­fectly suited to stack­ing the con­stituent burger in­gre­di­ents for the rav­en­ous hordes who will be cured of their in­fected ca­dav­er­ous­ness by your per­fect cook­ing.

Lobe blow

And while the brain-hun­gry re­ally like their red meat, you can mix fire ex­tin­guish­ers or other items you find ly­ing around into the recipe too to keep them away from your pre­cious pre­frontal cor­tex. How­ever, if you fail to meet min­i­mum flavour re­quire­ments, it’s not go­ing to be pretty.

There’s no news as to whether this is com­ing to PS VR, but Shuhei Yoshida play­ing it for him­self at an event ear­lier this year and Q-Games’ strong re­la­tion­ship with Sony should make it, well, a no brainer.

“fail to meet the min­i­mum flavour re­quire­ments and it’s not go­ing to be pretty”

We only saw burger cook­ing in ac­tion, but the full game adds piz­zas and soda pour­ing into the fray to crank up the oven heat even more.

For­mat PC De­vel­oper Q-Games ETA Spring 2017 Web http://bit.ly/gmdead­hun­gry

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