Solve the mysteries of this deserted space station
Gone Home developer Fullbright is taking its introspective storytelling 200,000 miles from Earth on Lunar Transfer Station Tacoma. Despite the locational differences, there are similarities to its narrative-driven first-person game – something has gone wrong, and you are hopelessly alone. Mess rooms, crew quarters, and observation decks still bear the hallmarks of life, and by interacting with artifacts and listening to the recorded holograms of evacuees you can piece together the enigma of Tacoma. There are moments of quiet solitude, such as staring out at the vastness of space, and also fun, like a court on which to play basketball in zero-g.