Sys­tem Shock

Cy­ber­punk’s not dead

Games Master - - Feature -

88

It doesn’t mat­ter if you were around in 1994 to play the orig­i­nal or not, you should still be fa­mil­iar with Sys­tem Shock. It crops up in con­ver­sa­tion of­ten enough, whether it’s be­ing name-checked by a de­vel­oper in­spired by its ground­break­ing de­sign, or praised by some­one still af­fected by the im­mer­sive world of Ci­tadel Sta­tion. Ac­cord­ing to Night­dive, ev­ery­thing – from en­e­mies and weapons to user in­ter­face and game me­chan­ics – is be­ing up­dated and reimag­ined for this re­make, and it will “cap­ture the spirit of what the orig­i­nal game was try­ing to con­vey, and bring it to con­tem­po­rary gamers”. If it can hit this am­bi­tious ob­jec­tive, then we should be in for some­thing spe­cial.

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