The Legend Of Zelda: Breath Of The Wild
Climb trees, cook frogs, oh, and save Hyrule
The game to cap off a Nintendo console generation and kickstart an entirely new one gives everyone’s favourite elf boy more freedom than he’s ever been previously granted. More freedom to dress up, whether it’s donning protective pieces of chunky armour or changing the colour of his tunic. More freedom over wielding weapons, ranging from branches, to arm bones, to magical rods that shoot spreading fire. And more freedom to run, swim, and glide deku leaf-style through an epic wild world. With that freedom comes more challenge.
You can, for example, scale a sheer cliff face and find a 12ft horned Moblin lurking at the top. Do you flee the snout-faced foe, or do you fight him for his spiked bone club?
You find the means to decide where to go and when, but preparation is required. Victory against the leaping lizard-like Lizalfos who attack with devastating electric jolts in the crumbling Zonai Ruins, for instance, is more assured if you spend time hunting truffles and boar in the forest and then steaming their health-replenishing meat beforehand. The risk is handsomely rewarded: here Link is presented with horns and talons which can be used to craft with.
A less guided but no less glorious experience than fans have ever encountered before, Breath Of The Wild seeks to redefine The Legend Of Zelda on both Wii U and Switch.
If you can see it, you can scale it. Link’s stamina meter prevents you climbing too far, but this can be increased.