South Park: The Frac­tured But Whole

An RPG to take se­ri­ously: no one wants to see a pro lapse

Games Master - - Feature -

Hav­ing tried the No­su­lus Rift – a one-off VR gim­mick that lets you ac­tu­ally smell the farts emit­ted in game – South Park’s de­lay isn’t ac­tu­ally a bad thing. To be clear, the game is great – it’s just go­ing to take a while to get over the trauma of those… odours. For­tu­nately that mon­stros­ity won’t be re­leased to the pub­lic. You just get all the good stuff – the weird Marvel­gone-wrong story of the kids try­ing to start their own su­per­hero fran­chise, via the medium of turn-based com­bat and some pretty stern hu­mour. Just like the TV show, this doesn’t mince words, with jokes about re­li­gion, race, sex and comics. But, un­der all the puerile stuff, there’s a strong game with a re­de­fined grid­based com­bat sys­tem and a great grasp of su­per­hero lore. Bat­tles are tac­ti­cal af­fairs that re­quire a keen grasp of your abil­i­ties and the space around you. It’s like chess, but with more poop jokes. And, like the last game, it’s beau­ti­fully pre­sented with an­i­ma­tion and voice act­ing on par with the show it­self.

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