Warham­mer 40,000: Dawn Of War III

Gothic sci-fi RTS se­quel puts the laugh in slaugh­ter

Games Master - - Feature -

The eas­i­est mis­take to make while writ­ing any­thing about Warham­mer 40k is get­ting caught up in the grim­dark hor­ri­ble­ness of it all, and for­get­ting about the fun. Dawn Of War III, sur­pris­ing as it may sound to non­con­verts, will make you laugh. As well as of­fer­ing del­i­cately bal­anced strat­egy and a world mar­i­nated in am­brosial lore, there are mo­ments of crunch­ing slap­stick and know­ing irony. And

while there’s a hid­den vein of hu­mour run­ning through the game, the ac­tion is still bru­tal – to the point that in the trailer, the logo’s ‘III’ is made up of bod­ies­fallingfromthesky.

Units and weapons have been scaled up, with gi­ant walk­ers and or­bital lasers smash­ing smaller units into glo­ri­ous, fleshy lumps. But big guns aside, it sticks to the prin­ci­ples es­tab­lished in ear­lier en­tries: tight squad com­bat, real-time fire­fights, and a fo­cus on field po­si­tion. The solo cam­paign is all about the race to find a cat­a­strophic new weapon. You’ll play as each of the three fac­tions dur­ing the story – Space Ma­rine, Ork, and El­dar – all with their own strengths, weak­nesses, and unique char­ac­ters. Look­ing at the his­tory of the se­ries, you can ex­pect the story to be smart, di­ver­gent, and alive with the lit­tle de­tails that make the Warham­mer 40k uni­verse so bleak and blackly comic. Be­cause if laugh­ing at a Space Ma­rine crush­ing Gretchin heads with a Power Fist is wrong, we don’t want to be right.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.