Warhammer 40,000: Dawn Of War III
Gothic sci-fi RTS sequel puts the laugh in slaughter
The easiest mistake to make while writing anything about Warhammer 40k is getting caught up in the grimdark horribleness of it all, and forgetting about the fun. Dawn Of War III, surprising as it may sound to nonconverts, will make you laugh. As well as offering delicately balanced strategy and a world marinated in ambrosial lore, there are moments of crunching slapstick and knowing irony. And
while there’s a hidden vein of humour running through the game, the action is still brutal – to the point that in the trailer, the logo’s ‘III’ is made up of bodiesfallingfromthesky.
Units and weapons have been scaled up, with giant walkers and orbital lasers smashing smaller units into glorious, fleshy lumps. But big guns aside, it sticks to the principles established in earlier entries: tight squad combat, real-time firefights, and a focus on field position. The solo campaign is all about the race to find a catastrophic new weapon. You’ll play as each of the three factions during the story – Space Marine, Ork, and Eldar – all with their own strengths, weaknesses, and unique characters. Looking at the history of the series, you can expect the story to be smart, divergent, and alive with the little details that make the Warhammer 40k universe so bleak and blackly comic. Because if laughing at a Space Marine crushing Gretchin heads with a Power Fist is wrong, we don’t want to be right.