The Fall Part 2: Un­bound

Cult hit rises again

Games Master - - Feature -

We’ve been wait­ing two years for the fol­low-up to The Fall’s cliffhanger end­ing. Our hands-on finds this shad­owy se­quel boast­ing all the care­fully-crafted at­mos­phere and phi­los­o­phy-in­duc­ing ques­tions of iden­tity and ar­ti­fi­cial in­tel­li­gence of its pre­de­ces­sor, but also adding lay­ers of ac­tion. As our dis­em­bod­ied robo-con­scious­ness jumps from body to body, we fight waves of en­e­mies in rhythm-based hand-to-hand com­bat and run-and-gun through hos­tile cy­berspace. Thank­fully the in­tri­cate and de­li­ciously grim puz­zles are still present too, as we find when we care­fully trick an an­droid but­ler into vi­o­lat­ing his pro­gram­ming. Sci-fi ad­ven­tur­ing at its bleak best.

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