Fo r Honor

You’ll get the point this year

Games Master - - Feature -

Don’t ask why Sa­mu­rai, Vik­ings or Knights are liv­ing to­gether in per­fect dishar­mony. This isn’t about his­tor­i­cal ac­cu­racy, but the fun you can have swing­ing big swords. The com­bat sys­tem is one of the most sat­is­fy­ing things we’ve played in a while. It uses a sys­tem of stances where, if you match left, right or top with your op­po­nent, you can block in­com­ing at­tacks. It leads to fan­tas­tic cat-and-mouse jug­gling as you shift and ad­just pos­ture to find a way past their block while not leav­ing your­self ex­posed. That alone is great fun, but also bol­stered with a ton of va­ri­ety. Each of the three fac­tions have five sub-classes mix­ing a range of abil­i­ties from tank-like heav­ies, to light, fast, easy to crush, nippy fel­las. It gives you plenty to play with, as well as in­tro­duc­ing all man­ner of tac­tics for each pos­si­ble com­bi­na­tion (all the fac­tions are sub­tly dif­fer­ent). Sup­ple­ment­ing the sin­gle-player cam­paign, there are five dif­fer­ent mul­ti­player modes. Do­min­ion is a ter­ri­to­rial, cap­ture-the-flag-style war, Skir­mish is a straight up four-on-four death­match, Elim­i­na­tion is a vari­a­tion on that with no respawn­ing and Brawl is a two-on-two fight to score the most points. How­ever, Duel is the purest ex­pres­sion of For Honor’s sword­play – a one-on-one fight to the death.

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