Fo r Honor
You’ll get the point this year
Don’t ask why Samurai, Vikings or Knights are living together in perfect disharmony. This isn’t about historical accuracy, but the fun you can have swinging big swords. The combat system is one of the most satisfying things we’ve played in a while. It uses a system of stances where, if you match left, right or top with your opponent, you can block incoming attacks. It leads to fantastic cat-and-mouse juggling as you shift and adjust posture to find a way past their block while not leaving yourself exposed. That alone is great fun, but also bolstered with a ton of variety. Each of the three factions have five sub-classes mixing a range of abilities from tank-like heavies, to light, fast, easy to crush, nippy fellas. It gives you plenty to play with, as well as introducing all manner of tactics for each possible combination (all the factions are subtly different). Supplementing the single-player campaign, there are five different multiplayer modes. Dominion is a territorial, capture-the-flag-style war, Skirmish is a straight up four-on-four deathmatch, Elimination is a variation on that with no respawning and Brawl is a two-on-two fight to score the most points. However, Duel is the purest expression of For Honor’s swordplay – a one-on-one fight to the death.