Civ­i­liza­tion VI

His­tory buff

Games Master - - Upfront -

Hun­dreds of mi­nor im­prove­ments over a year-long stretch bring this ad­dic­tive strat­egy ti­tle closer to the ex­act­ing vir­tual board game Fi­raxis al­ways en­vi­sioned. For in­stance, tweaks to win con­di­tions make AI more com­pet­i­tive in Sci­ence and Tourism, there are vi­tal ad­just­ments to re­la­tion­ship de­cay rates, and AI ne­go­ti­ate better mu­tual deals. There’s been a vis­ual patch adding DirectX 12 sup­port for higher frame rates, lower in­put la­tency, and higher im­age qual­ity. UI re­works are a wel­come im­prove­ment too.

Pre­mium ex­pan­sions add lead­ers from Africa, Per­sia, south-east Asia, Poland, and more. The Vik­ing pack is very svalr (that’s Old Norse for ‘cool’), of­fer­ing nat­u­ral won­ders Ey­jaf­jal­la­jökull and the Gi­ant’s Cause­way, and a Dark Ages Sce­nario. Most re­quested, though, is the ‘screw it, let’s go again’ but­ton, let­ting you restart matches while keep­ing set­tings in­tact – use­ful if you’re get­ting your grunnr kicked (that’s Old Norse for ‘bot­tom’).

For­mat PC Pub­lisher Fi­raxis Developer 2K

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