Tale fail

Games Master - - Upfront -

If you played it, you’ll know how good Tell­tale’s a was – we thought it one of the best games the company’s ever made. It’s emerged, how­ever, that sales were low, and as a result, ac­cord­ing to direc­tor Nick Her­man, the stu­dio pulled 95 per cent of the team off the project half­way through. Thanks to hard work from a skele­ton staff, it still turned out well, but that’s some dodgy tac­tics from Tell­tale.

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