Fire Pro Wrest ling World

More than a blank can­vas

Games Master - - Preview Round Up -

Cur­rently in Steam Early Ac­cess, this li­cense-free grap­pler gets away with stip­u­la­tions of­fi­cial games can’t: barbed wire boards, ex­plod­ing land­mines, and even MMA cage brawls. Those think­ing that sounds slightly out­landish should re­mem­ber it all ac­tu­ally hap­pened in pro wrestling’s sto­ried his­tory.

Nowhere is Spike Chun­soft’s af­fec­tion for sports en­ter­tain­ment more ev­i­dent than in the edit­ing suite – you just have to assem­ble the bits. A rum­mage through the Steam Work­shop re­veals thou­sands of player-shared cre­ations from ev­ery era: Terry Funk, Ka­mala, Sabu, TMNT’s Krang, Street Fighter’s Akuma, and a dozen Kane vari­a­tions. They’re basic ap­prox­i­ma­tions ren­dered in a dated engine, sure, but this sim­plic­ity makes cus­tomi­sa­tion easy. You can quickly com­bine and colour in­di­vid­ual lay­ers to make, say, The Rock, or Anne Robin­son, or a sumo with bear paws and tiny feet.

The in-ring ac­tion gets tougher due to the over­whelm­ing num­ber of moves and cor­re­spond­ing states in which to use them. De­spite basic vi­su­als, FPWW is a com­plex fighter with in­tri­ca­cies lost on any­one un­der the im­pres­sion Ir­ish whips are a type of cof­fee. Treat this as an ar­cade beat-’em-up and there are few joys to find in its crudely an­i­mated clashes. Those will­ing to learn the tu­to­rial’s ropes, though, can put on a tech­ni­cal show­case full of holds, coun­ters, and re­ver­sals. In sum­mary, then, more Dean Malenko than Shawn Michaels.

Here’s our self-made man, weigh­ing in at 600lbs: The Games­Mas­ter.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.