#3 Jog­ger­nauts

Hue suck at run­ning

Games Master - - Indiemaster -

We’re get­ting pretty good at all play­ing to­gether. Be it the heady in­ter­stel­lar de­lights of Lovers In A Dan­ger­ous Space­time or the de­li­cious Over­cooked, shout­ing at your friends has never been this much fun, and prob­a­bly saves thou­sand of pounds in psychiatry bills as re­pressed frus­tra­tions are re­leased. Well, it’s time to stress-test those fraying friend­ships once again with a fiendish plat­former that re­quires con­stant com­mu­ni­ca­tion. Jog­ger­nauts seems sim­ple at first. All you have to do is hur­tle side­ways through a world of pretty colours, with your team of up to four peo­ple, match­ing the first per­son in the party with the colour of the in­com­ing ob­sta­cle. Got a green wall? Make sure your grass-coloured friend is out front. Blue plat­form? Aqua needs to head up the party. And yes, we said ‘seems’. Very quickly Jog­ger­nauts goes from a gen­tle run to a sprint as rain­bow walls re­peat­edly block the way of your au­torun­ning blobs, forc­ing normal con­ver­sa­tion vol­umes to be re­placed with screams of num­bers and colours as you des­per­ately work out where to stand to sur­vive. And of course your friends will def­i­nitely for­give you if you for­get that you’re the red one…

Colour bind

De­vel­oped by a small team in Min­neapo­lis, there’s noth­ing pro­ce­du­rally gen­er­ated or au­to­mated here, ev­ery­thing has been crafted for peak er­rors in com­mu­ni­ca­tion. The team has con­stantly re­sponded to public feed­back as de­vel­op­ment has pro­gressed, guar­an­tee­ing that each de­cep­tively Ad­ven­ture Time-y level is no ca­sual run in the park. We re­peat: do not be de­ceived by the ul­tra-charm­ing vi­su­als and bouncy char­ac­ters, Jog­ger­nauts is out to ruin your friend­ships as you help an in­ter­stel­lar high school track and field team find their miss­ing tro­phies. Pre­pare to de­stroy your re­la­tion­ships early next year. At least you’ll have one last Christ­mas to­gether.

Oh, and did we men­tion that switch­ing coloured blobs around at the wrong mo­ment can mess up jumps and move­ment? Yes.

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