The Witcher 3: Wild Hunt

Ger­alt Novi­grad­u­ates with hon­ours

Games Master - - UPFRONT -

This epic fan­tasy RPG emerged fully formed in May 2015, but nu­mer­ous free patches have built on great­ness. Cen­tral is an op­tional al­ter­na­tive move­ment style min­imis­ing de­lay be­tween in­put and ac­tion, speed­ing up some­times un­re­spon­sive com­bat. The mud­dled UI, one of Wild Hunt’s hard­est el­e­ments to get your head around, also un­der­goes wel­come it­er­a­tion. You can now sort items based on spe­cific cri­te­ria such as type, price, weight, or dura­bil­ity; there’s a panel in the in­ven­tory ded­i­cated to books; and all craft­ing com­po­nents and alchemy in­gre­di­ents weigh noth­ing, which means you don’t have to make the ag­o­nis­ing choice be­tween bear fat and blood­moss.

For mas­ter Witch­ers, there’s also tog­gleable en­emy level up­scal­ing, mul­ti­ple linked stashes to store your loot for uni­ver­sal ac­cess, and qual­ity-of-life fixes to lip sync is­sues, sta­bil­ity, and glitches. PC own­ers get a bonus in the NVIDIA Ansel-pow­ered photo mode in which you can take 360 de­gree VR panora­mas and ridicu­lous 46,080x25,920-res­o­lu­tion snaps. Strike a pose, Roach.

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