ASSASIN'S CREED: RE­FLEC­TIONS

Games Master - - SPECIAL -

France, 1519. We open in prime As­sas­sin’s Creed ter­ri­tory as Ezio Au­di­tore da Firenze shares a bed­side chat with his mate Leonardo da Vinci, who’s not long for this world. Da Vinci wants Ezio to tell him an en­ter­tain­ing story, so Ezio de­scribes his li­ai­son with none other than the sub­ject of the Mona Lisa. “We shared a kin­ship,” he says rogu­ishly, be­fore re­lat­ing the tale of how she got her fa­mous smile… It’s the first of four sto­ries, each fo­cused on a dif­fer­ent As­sas­sin’s Creed pro­tag­o­nist – Ezio, Al­tair, Ed­ward Ken­way, and fi­nally Con­nor – cre­ated to cel­e­brate the tenth an­niver­sary of Ubisoft’s flag­ship fran­chise. Sin­is­ter mod­ern-day Tem­plar Otso Berg serves as a fram­ing de­vice, as he ex­pe­ri­ences the ad­ven­tures through the An­imus in his quest to find out more about the lives of his most fa­mous en­e­mies. But de­spite this dark set-up, the sto­ries them­selves are just the right kind of light-hearted fun, throw­ing our he­roes into all man­ner of des­per­ately un­likely his­tor­i­cal events like a quar­tet of mur­der­ous For­rest Gumps. Though some of the he­roes may be rather less pop­u­lar than oth­ers (we’re yet to meet a die-hard Al­tair fan, and Con­nor devo­tees must be even rarer still), there’s some­thing pleas­ing about the idea of each get­ting their time to shine – and the ex­cuse to flit be­tween dif­fer­ent his­tor­i­cal time pe­ri­ods is a very ap­pro­pri­ate bonus. Es­pe­cially when they get to butt up against ev­ery­one from ruth­less pi­rates cap­tains, to the leader of the Mon­gol Horde, to the world’s most fa­mous paint­ing sub­ject. Pre­pare your­self for some bril­liantly silly ex­pla­na­tions of fa­mous events that might not quite match up to your school his­tory text­books…

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