Rabbi d whole
Why it’s worth a return visit to the four kingdoms after completing the game
Even after you’ve completed the nine chapters and boss battle that make up each world, there are reasons to go back and play them again. For starters, you’ll want to earn a ‘perfect’ rating, which means keeping all of your team alive while finishing within a given number of turns, and a replay function lets you skip straight to the battles without having to carry out the exploration between. Alternatively, you can take a more leisurely stroll around, mopping up any secrets you missed or couldn’t previously reach.
Since each new world unlocks a new skill – letting you push or destroy blocks, for example – it’s only once you’ve finished the final world that you’ll be able to find absolutely everything. Instead of the standard battles, you’ll see mushroom-headed Rabbids that host challenges of varying difficulty: escorting a Toad to the exit within six turns for example, or defeating 14 enemies within three (which is easier than it sounds).
Then on top of that, there are bonus areas that yield rare treasures. They’re every bit as substantial as the regular chapters: the first world’s secret alone hosts two battles that eventually open a bridge to two chests, and give you access to golden weapons. And if that’s still not enough, then completing a world reveals a series of co-op missions, where each player commands a team of two, using weapons you’ve unlocked while playing through the story. Phew!