Thou Shall Not Defy The Fam­ily

Games Master - - Feature On The Cover! -

The Seed fam­ily runs Eden’s Gate, and, by ex­ten­sion, Hope County. You re­ally shouldn’t cross the mem­bers. “Each of [leader Joseph Seed’s] broth­ers, and sis­ter, they have a re­gion of the game that they con­trol,” De­cant tells us. “And the cult has its own econ­omy. One is in charge of gath­er­ing wood and peo­ple, to en­sure that when the end comes they will be ready to sur­vive for years un­der­ground – that’s John Seed. An­other is in charge of en­sur­ing that peo­ple are con­tent and not will­ing to leave, and that per­son is also, some­times, us­ing drugs to make sure that peo­ple are se­dated – that’s Faith. And then you have Ja­cob who’s in charge of train­ing the pri­vate se­cu­rity of the cult.” If you take on the Seeds, ex­pect a con­stant stream of new foes and fights, all work­ing to keep the ac­tion fresh.

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