A god’s work is never done

Games Master - - Upfront -

It’s hard not to be dis­ap­pointed in Crest. It’s such a beau­ti­ful world that we re­ally wanted to like it. The idea of is­su­ing com­mand­ments to guide a pop­u­la­tion is a neat twist. But de­spite the many lay­ers of in­for­ma­tion, it’s hard to make any ob­vi­ous link be­tween the godly wis­dom you im­part and its prac­ti­cal im­pact. It’s never clear what your com­mand­ments are ac­tu­ally do­ing. It’s one thing to cre­ate an am­bi­ent gam­ing ex­pe­ri­ence but this is so am­bi­ent that it’s hard to see if a player’s pres­ence is even needed. More ob­vi­ous feed­back is des­per­ately needed, but con­sid­er­ing this has been in Early Ac­cess over two years al­ready it’s not clear if that’s ever go­ing to hap­pen.

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