A god’s work is never done
It’s hard not to be disappointed in Crest. It’s such a beautiful world that we really wanted to like it. The idea of issuing commandments to guide a population is a neat twist. But despite the many layers of information, it’s hard to make any obvious link between the godly wisdom you impart and its practical impact. It’s never clear what your commandments are actually doing. It’s one thing to create an ambient gaming experience but this is so ambient that it’s hard to see if a player’s presence is even needed. More obvious feedback is desperately needed, but considering this has been in Early Access over two years already it’s not clear if that’s ever going to happen.