The end of the world is nigh… again
The horse-woman of the apocalypse brings a whole new style to the series.
Six years after the last Darksiders, the franchise has received a second lease of life, and the result is a game that tries to go back to its roots as much as it shakes things up. The biggest difference between Darksiders III and its predecessors is its main character, Fury. She isn’t only the series’ first female protagonist, she also brings a completely new fighting style to the series. Whereas Death and War were heavy hitters, reflecting their chunky builds, Fury is likened to a mage. “She’s every bit as powerful as her brothers,” lead level designer Richard Vorodi says, “but she mostly has a ranged fighting style, using her whip and magical spells, so hordes of enemies can overwhelm her quite quickly.” To avoid being boxed in, Fury has a dodge move that, if timed correcrtly, leads to a powerful counter-attack.
“In a way you can set your own difficulty,” Vorodi says. “You can draw out enemies one by one, which makes them easier to defeat, or you can go all-in. Either way, Fury won’t become overpowered; the difficulty stays even throughout the game.”
Off the map
Darksiders III doesn’t have a traditional map. Instead it guides you by certain points of interest and concise level design. The reason for the lessened degree of hand-holding is simple: after many games that had people rely on mini-maps, exploring and getting lost are fun in their own way. In a nod to Metroid, Darksiders III takes place in one big dungeon. In order to get around, you’ll solve environmental puzzles and platform your way across the remains of post-apocalyptic Earth. From the demo, the combat still seems a little slow to us, and much more methodical in style than its high-octane predecessors – die-hard series fans may be disappointed. The story strikes a different tone, too, as Vorodi explains: “We’ve had quite bombastic storylines before. Now we use a more personal approach to storytelling. It all revolves around Fury and what her motivations are. She has a true character arc and the game ends with her being a different person than she was at the start.”
Fury boasts elemental magic powers – in this case, fire proves just the thing to clear away webbing.
Since the game’s done away with quest-givers, Fury is once again accompanied by a Watcher so things don’t get lonely. Sadly, Mark Hamill’s not voicing this one.
Fury’s journey sees her exploring a huge ruined city, as she hunts down demonic incarnations of the Seven Deadly Sins.