The 60 Se­cond Pitch

Driv­ing in the dark with Jon Dadley

Games Master - - Indiemaster -

The line I gen­er­ally use is that it’s like Euro Truck Sim­u­la­tor 2 crossed with Jalopy. It’s all about the ex­pe­ri­ence of driv­ing – that feel­ing you get some­times when you’ve been driv­ing for hours and you’ve al­most for­got­ten about the ac­tual process be­cause you were so zoned out and hyp­no­tised by it. That’s some­thing that those two games tend to have quite a lot – Euro Truck es­pe­cially has that hyp­notic rhythm to it, so we’re try­ing to cre­ate a game that’s got a sim­i­lar kind of feel­ing. In terms of ac­tual game­play, you’re an overnight courier. You’re meet­ing char­ac­ters, you’re find­ing out their sto­ries, and you’re pick­ing up pack­ages for them in this open world. Then you’re go­ing and de­liv­er­ing those pack­ages around this world. Ev­ery­thing’s all from the per­spec­tive of the driver. There’s a dis­patcher who sends these jobs to you, you choose which one you want to go to and it’ll tell you the de­tails about the job. And then you’ll drive to that des­ti­na­tion.

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