The big­gest en­tries in the 20-year-long bioter­ror­ism saga

Games Master - - Feature -

1996 Res­i­dent Evil

Spe­cial task­force op­er­a­tives Jill Valen­tine, Barry Bur­ton, and Chris Red­field are lured by dou­ble-agent Al­bert Wesker to a man­sion filled with hor­ri­bly mu­tated crea­tures. The re­sult­ing ad­ven­ture changed hor­ror gam­ing for­ever – and gave us a life­long fear of dogs…

1998 Res­i­dent Evil 2

Leon S Kennedy starts his first day as a po­lice of­fi­cer in Rac­coon City, only to find the whole city sham­bling to meet him. Mean­while, Claire Red­field is look­ing for her brother Chris but finds only the mu­tated William Birkin (who dis­cov­ered the virus) and his daugh­ter Sherry.

1999 Res­i­dent Evil 3: Neme­sis

Hours prior to the events of Res­i­dent Evil 2, Jill Valen­tine tries to es­cape Rac­coon City be­fore it’s de­stroyed, pur­sued through the whole game by a re­lent­less, rocket-launcher-wield­ing mu­tant called Neme­sis.

2005 Res­i­dent Evil 4

Leon Kennedy, rookie no more, is sent to res­cue Ash­ley Gra­ham, the pres­i­dent’s daugh­ter, from a Span­ish is­land where Um­brella suc­ces­sor Tri­cell re­leased a the Las Pla­gas virus. Third-per­son shoot­ers would never be the same again.

2009 Res­i­dent Evil 5

Chris Red­field trav­els to Africa to res­cue the kid­napped Jill Valen­tine and stop the out­break of yet an­other virus. This was the se­ries’ most ac­tion-heavy en­try yet, in­fa­mously fea­tur­ing a QTE where Chris punches a boul­der into sub­mis­sion.

2012 Res­i­dent Evil 6

Con­tro­ver­sially at­tempt­ing to please every­one via mul­ti­ple, ton­ally-di­ver­gent sto­ry­lines, each with its own pro­tag­o­nists, this mud­dled en­try didn’t set the world on fire – and set the stage for Res­i­dent Evil 7 to tri­umphantly re­turn the se­ries to its roots.

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