So grand − and it’s in 3D
Gran Turismo 5 is a whole lot racier, writes Craig Duff
REAL-WORLD driving moves a giant step closer to the games world when car racing simulator Gran Turismo 5 goes 3D in November.
The Gran Turismo franchise has crafted a reputation for unmatched vehicle presentation and driving realism — world-class racers and weekend warriors all use the game to learn the tracks— and the longawaited fifth model promises to lift the standard again.
A bootload of technical innovation translates into the most realistic driving experience this side of a track day — and there’s a chance to win a Mercedes-Benz SLS ‘‘Gullwing’’ supercar.
There are 1000 — yes 1000 — photo-realistically rendered vehicles ready to roll on 70 tracks, ranging from radical rally cars to regular production models. The list includes more than 800 cars, with many from previous versions of the game, along with 200 ‘‘ premium’’ models that faithfully depict everything from driving dynamics — data loggers captured the acceleration, braking and handling of the real cars on the real tracks — right down to the interior fabric and plastic textures.
That level of detail inevitably will drop a fraction if you play the game in 3D, but it’s still high enough to encourage makers such as Ferrari to license their cars for digital reproduction.
Then there’s the dirt. It sticks. That mightn’t be a big deal to average gamers, but the accumulated grime, water spatters and scrape marks reflect the level of commitment the game’s creator, Polyphony Digital’s guru Kazunori Yamauchi, to generate near true-to-life detail.
Vehicle damage also will make its mark. There will be visual and mechanical consequences in a crash, with the game calculating the speed and angle of impact to determine the degree of damage.
The standard cars will take ‘‘basic’’ damage, but the premium models use a more detailed system, down to tearing panels off the cars.
Other innovations include online play for up to 16 racers; night racing, with the option of switching between high and low-beam headlights on the premium cars; and the ability to look around (if using a PlayStation Eye).
The game will launch in three flavours: a standard version, a collector’s edition with special artwork and five ‘‘ChromeLine’’ performance-enhanced cars and the signature edition. The signature version will be packaged in a steel case finished in Mercedes-Benz SLS ‘‘ Obsidian Black’’ paintwork, with a coffee-table book and six extra ‘‘Stealth’’ cars, including the McLaren F1 and SLS Gullwing, along with a scale model of the SLS Gullwing and a USB key with a video showing the collaboration between Mercedes and Polyphony. For more details on the game and how to win the ‘‘Gullwing,’’ visit www.granturismo.com
Extra racy: the Mercedes-Benz SLS ‘‘Gullwing’’ supercar as it appears in GranTurismo5 and, below, a real wheel (left) and the same image rendered for the game, which will come in three versions.