In pursuit of real fun
IF a realistic take on arcade racing isn’t a contradiction in terms then that’s what is out to achieve in its latest console-based game.
You still play as the cops or crazy drivers as the mood takes you and you’re still racing some of the most outrageous cars built, but this time the Criterion developers have devised an in-house Autolog feature that lets you challenge your friends’ best times, even if they’re not online.
More than two million people played the demo — and according to Criterion lead producer, Matt Webster, the Autolog was hugely popular.
‘‘It’s hard enough to get a bunch of mates down to the pub together, let alone getting online at the same time, so this is going to be the heart of
going forward,’’ Webster says.
He points out the team uses a realistic physics model, but then overlays it with high-speed crashes and drifting that are hallmarks of the series.
‘‘This is about people having fun,’’ he says.