DON­KEY KONG COUN­TRY RE­TURNS

Herald Sun - Switched On - - Games -

Sys­tem: Wii Out: De­cem­ber AF­TER the suc­cess of New Su­per Mario Bros on Wii, it’s no sur­prise Nintendo is re­vis­it­ing an­other clas­sic se­ries with Don­key Kong Coun­try Re­turns.

Due in De­cem­ber, this ti­tle takes the clas­sic Su­per Nintendo fran­chise and brings it into the mod­ern age with vi­brant vi­su­als and co­op­er­a­tive play.

That’s not to say that Re­turns strays from its roots. The game­play will be fa­mil­iar to any­one who played Don­key Kong Coun­try in the mid-’90s.

This is clas­sic 2D plat­form­ing and many sig­na­ture el­e­ments re­turn, from rid­ing rhi­nos and mine carts to be­ing blasted from bar­rel to bar­rel through the air. Even the sound­track riffs on the orig­i­nal’s catchy tribal tunes.

This time around the en­emy is not crocodil­ian Krem­lings, but a ne­far­i­ous tiki tribe who have hyp­no­tised his friends.

He’s once again paired with Diddy Kong, who rides on his back and brings a jet­pack per­fect for pre­ci­sion jumps.

Best of all, a sec­ond player can hop in at any time to play as Diddy Kong.

Both char­ac­ters are well equipped to deal with the chal­lenges ahead. En­e­mies can be rolled into or jumped on, vines can be used to swing across gaps, and grassy sur­faces can be climbed, al­low­ing the pair to clam­ber across ceil­ings and up walls.

Both can pound the ground with their fists too, which is used to de­stroy ob­jects, re­veal se­crets and flip pan­els.

From lush jun­gles and trop­i­cal beaches to gloomy cav­erns, Don­key Kong Coun­try Re­turns looks the part with vi­brant and colour­ful graph­ics.

There’s a lot to col­lect, of course. Each level has hid­den K-O-N-G letters, puz­zle pieces and count­less ba­nanas.

Dou­ble trou­ble: Don­key and Diddy Kong are back in busi­ness.

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