Mor­tal Kombat

Herald Sun - Switched On - - Games -

PS3, Xbox 360 Out: Au­tumn 2011 Cre­ated in 1992 by a team of four de­sign­ers, the Mor­tal Kombat se­ries has since spawned fea­ture films, tele­vi­sion shows, comic books, ac­tion fig­ures and more. For its ninth gam­ing in­stal­ment, how­ever, the no­to­ri­ously ul­tra-vi­o­lent one-on-one fighter is strip­ping all of the ex­cess back and re­turn­ing to its arcade roots.

Sim­ply ti­tled Mor­tal Kombat, the up­com­ing re­boot fea­tures char­ac­ters and fight­ing are­nas taken from the first three in­stal­ments in the se­ries.

Though the char­ac­ters and en­vi­ron­ments are ren­dered in 3D, the fights them­selves are re­stricted to a 2D plane much like in the orig­i­nal arcade games, mean­ing that fight­ers are no longer able to side­step attacks and thus pro­jec­tile moves are far more ef­fec­tive this time around.

se­ries is out next year.

In or­der to be­come more ac­ces­si­ble to new­com­ers, the new Mor­tal Kombat fea­tures a fight­ing sys­tem that is mapped to just four main but­tons, each cor­re­spond­ing to the arms and legs of the player’s char­ac­ter.

It’s an in­tu­itive sys­tem, and rem­i­nis­cent of the Tekken se­ries. Each fighter also has a su­per me­ter at the bot­tom of the screen that can be used to per­form a dev­as­tat­ing new X-ray su­per combo at­tack, re­veal­ing ex­actly which of your op­po­nent’s bones and or­gans are be­ing bro­ken or rup­tured in real-time.

The back-to-ba­sics ap­proach ap­plied to the de­sign of Street Fighter IV helped pro­pel it to the top of the sales charts when it was re­leased last year, and the mak­ers of Mor­tal Kombat will be hop­ing for a sim­i­lar re­sult when the new Kombat ar­rives next year.

TRIS­TAN OGILVIE

It’s back: The ninth in the Mor­tal Kombat

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