F.E.A.R. 3

Herald Sun - Switched On - - Games -

PC, PS3, Xbox 360 Out 2011 In the orig­i­nal F.E.A.R. a su­per sol­dier known only as Point Man worked with a se­cret US mil­i­tary spe­cial op­er­a­tions group to track down and kill his own brother, the para­nor­mally pow­er­ful Pax­ton Fettel.

Both char­ac­ters re­turn in F.E.A.R. 3, only this time they’re fight­ing on the same side against an evil pres­ence that’s in­vad­ing the city of Fair­port.

It’s ar­guably the most volatile pair­ing of sib­lings since the Gal­lagher broth­ers formed a band and called it Oa­sis, but while Point Man and the ghost of Pax­ton Fettel hate each other, their dif­fer­ences are com­ple­men­tary when it comes

of­fers spir­ited two-per­son game­play. to craft­ing com­pelling twoplayer game­play.

Point Man can wield an arse­nal of high-pow­ered weaponry and tem­po­rar­ily slow time down to get the up­per hand in a gun­fight. Fettel can use telekine­sis to lift hap­less foes into the air and blast them with de­monic en­ergy, or pos­sess their bod­ies and turn their own weapons on their fel­low en­e­mies.

Us­ing each char­ac­ters’ strengths in tan­dem is the most ef­fi­cient way of pro­gress­ing through the game.

Seek­ing to present an un­prece­dented level of horror, the mak­ers of F.E.A.R. 3 have drafted ac­claimed comic-book writer Steve Niles ( 30 Days of Night) to co-write the script, and horror movie mae­stro John Car­pen­ter ( Hal­loween, The Thing) to di­rect the cin­e­mat­ics.

The game also sub­tly al­ters en­e­mies’ lo­ca­tions and scare mo­ments so each play is slightly dif­fer­ent to the next. It will be in­ter­est­ing to see if F. E. A. R. 3 can de­liver scares for pairs when it ar­rives next year.


Scares for pairs: F.E.A.R. 3

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