de Blob 2
PS3, Wii, Xbox 360 Out: February 24 ALL is not well in Prisma City. The colour has literally been leached from this once-vibrant metropolis and a dictator has installed himself as supreme leader. It’s up to the player, as Blob, to bring colour and life back to the city.
In de Blob 2, everything the player touches is transformed. The simple act of rolling around is a game in itself: the ground beneath Blob blooms into life as he moves, while touched buildings explode into a riot of colour.
There’s structure to the madness. Players must use paint canisters scattered around the world to change colours and top up on paint. One challenge may be to paint a set of buildings orange, for example, requiring Blob to find red and yellow paint canisters.
Painting is only one aspect of Blob’s world. This is very much a platform game, so expect sprawling levels to traverse, enemies to take on and power-ups to find. Each level also has numerous landmarks that must be transformed, which is achieved by beating a 2D gameplay sequence beneath the landmark in question. A second player can even hop in as Pinky the Robot to help out.
It all adds up to a sequel that’s more varied than the original, but one that still retains its infectious, irrepressible spirit.
It’s hard not to love the world of Blob, from its tongue-incheek humour and visual style, to the tactile, reactive nature of the gameplay, and the disco funk soundtrack that evolves as the world does. Being developed by the Aussie studio Blue Tongue, de Blob 2 is due for release for PlayStation 3, Wii and Xbox 360 on February 24.
Colour and life: it’s all up to you in de Blob 2.