Herald Sun - Switched On - - Games -

PS3, Xbox 360 Out: Fe­bru­ary 17 Fight­ing-game fans have long been wait­ing for a new Mar­vel vs. Cap­com in­stal­ment. Pre­vi­ous games were over­the-top, colour­ful and fun, and Fate of Two Worlds is no ex­cep­tion. In fact, it looks set to blow the first two games out of the wa­ter. The core game­play re­mains much the same. Play­ers choose a team of three fight­ers, and can tag be­tween them at any time. Other char­ac­ters can be called upon to sup­port the lead char­ac­ter’s attacks, leap­ing in and out of the fray to de­liver melee blows or fire pro­jec­tiles.

The re­sult­ing pace is fre­netic, with light­ning-fast hand-to­hand blows, ranged attacks and screen-fill­ing su­pers all flow­ing to­gether. The may­hem isn’t just re­stricted to the ground, ei­ther. Play­ers can launch their op­po­nents into the air with a sin­gle but­ton, then leap up af­ter them.

The ros­ter of fight­ers in Mar­vel vs. Cap­com 3 is in­cred­i­ble, with more than 30 char­ac­ters rep­re­sented. For Mar­vel fans, there’s Spi­der­Man, Hulk, Cap­tain Amer­ica, Doc­tor Doom, Mag­neto, Iron Man, Wolverine and more. Cap­com, mean­while, has drawn its char­ac­ters from a wide ar­ray of ti­tles. Ryu, ChunLi and Crim­son Viper rep­re­sent the Street Fighter se­ries, Al­bert Wesker, Chris Redfield and Jill Valen­tine pop up from the Res­i­dent Evil games, and Dante and Trish drop straight out of Devil May Cry. With a unique set of attacks for each char­ac­ter, fans will have a huge game to mas­ter when Fate of Two Worlds hits stores on Fe­bru­ary 17. New­com­ers should be at home too, thanks to a new mode of play that sim­pli­fies the moves.

Up and at ’em: char­ac­ters col­lide in Mar­vel vs Cap­com 3.

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