A vibrant game on the horizon is de Blob 2, a riotous platformer where players paint the world by interacting with it. The game’s director, Nick Haggar, told Switched On all about working in the Aussie games industry. What does your role entail? My title at Blue Tongue is creative director and I try to drive forward a particular vision for the game. That means I’m a diplomat, a negotiator, a communicator, a visionary, a creator, a conspirator and a compromiser. I have a fantastic job. It’s a difficult job a lot of the time, but it’s amazingly rewarding and tremendous fun. Howdid you get into the industry? Before this I was working in welfare, trying to improve the quality of life for homeless young people. After working with homeless people, I thought I’d take a break and do something creative and fun, and I’m still here 12 years later. Any advice for Aussies looking to work in the games industry? It’s one of the most challenging areas to get into, and only more so given the state of the industry, but I don’t see a gloom and doom future. It’s an industry in transition. The opportunities in the handheld space are huge. There are lots of success stories locally of teams that are dynamic and adaptive. Even so, you need to be clever, tenacious, aggressive and unafraid of hard work. What’s going to blow people away about de Blob 2? If you like music, art or video games, there is something about Blob that will draw you in. Plus, every pixel has been hand-crafted in this country. This shows that the future of Australian game development is very bright.
Take a snap of this image using the Wimo app for iPhone or Android to see Dead Space 2 in action.