Herald Sun - Switched On - - Games -

A vi­brant game on the hori­zon is de Blob 2, a ri­otous plat­former where play­ers paint the world by in­ter­act­ing with it. The game’s di­rec­tor, Nick Hag­gar, told Switched On all about work­ing in the Aussie games in­dus­try. What does your role en­tail? My ti­tle at Blue Tongue is cre­ative di­rec­tor and I try to drive for­ward a par­tic­u­lar vi­sion for the game. That means I’m a diplo­mat, a negotiator, a com­mu­ni­ca­tor, a vi­sion­ary, a cre­ator, a con­spir­a­tor and a com­pro­miser. I have a fan­tas­tic job. It’s a dif­fi­cult job a lot of the time, but it’s amaz­ingly re­ward­ing and tremen­dous fun. How­did you get into the in­dus­try? Be­fore this I was work­ing in wel­fare, try­ing to im­prove the qual­ity of life for home­less young peo­ple. Af­ter work­ing with home­less peo­ple, I thought I’d take a break and do some­thing cre­ative and fun, and I’m still here 12 years later. Any ad­vice for Aussies look­ing to work in the games in­dus­try? It’s one of the most chal­leng­ing ar­eas to get into, and only more so given the state of the in­dus­try, but I don’t see a gloom and doom fu­ture. It’s an in­dus­try in tran­si­tion. The op­por­tu­ni­ties in the hand­held space are huge. There are lots of suc­cess sto­ries lo­cally of teams that are dy­namic and adap­tive. Even so, you need to be clever, tena­cious, ag­gres­sive and un­afraid of hard work. What’s go­ing to blow peo­ple away about de Blob 2? If you like mu­sic, art or video games, there is some­thing about Blob that will draw you in. Plus, ev­ery pixel has been hand-crafted in this coun­try. This shows that the fu­ture of Aus­tralian game devel­op­ment is very bright.


Take a snap of this im­age us­ing the Wimo app for iPhone or An­droid to see Dead Space 2 in ac­tion.

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