Herald Sun - Switched On - - Games -

PC, PS3, Xbox 360 Out: May 6 First an­nounced in 1997, Duke Nukem For­ever has been widely re­garded as the videogame equiv­a­lent of Guns N’ Roses’ in­fa­mous Chinese Democ­racy al­bum: its de­vel­op­ment has been overly pro­tracted, con­stantly stalled and is now the butt of ev­ery in­dus­try joke. But the Duke might have the last laugh.

Fi­nally ar­riv­ing this year, Nukem ap­pears to be un­apolo­get­i­cally old-school in de­sign. Stub­bornly shun­ning the bulk of game­play ad­vance­ments made by mod­ern-day genre lead­ers such as Halo and Call of Duty, Nukem keeps both feet planted in the golden era of

cen­tres on gun­play against aliens. first-per­son shoot­ers in both looks and struc­ture.

Though it prob­a­bly won’t win awards for vi­su­als or tech­nol­ogy, Nukem could still be a win­ner when it comes to fun. The game will ef­fec­tively be 14 years old by the time it’s re­leased and its sense of hu­mour is ap­pro­pri­ately ado­les­cent in tone.

Within the first hour, play­ers will chug beer to en­hance their com­bat tough­ness, doo­dle ob­scen­i­ties in the au­to­graph book of an ea­ger fan and give the one-fin­ger salute to an alien mother­ship as it falls spec­tac­u­larly from the sky.

While gun­play against swarms of alien nas­ties forms the ba­sis of the Nukem ex­pe­ri­ence, play­ers will also be able to drive ve­hi­cles: at one point Duke shrinks down to pilot a re­mote-con­trolled car, zoom­ing across a casino floor.

At a time when it seems fash­ion­able to coat ac­tion heroes with com­plex­ity and plot­lines with melo­drama, Nukem’s one-di­men­sional ap­proach and low­brow laughs could seem fresh by com­par­i­son when he re­turns on May 6.


Golden era: Duke Nukem

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