No need to nuke Duke
Duke Nukem Forever had been stuck in development hell for more than 10 years before Borderlands creator Gearbox Software came onboard in 2009 to finish the project. Switched On spoke to Gearbox CEO Randy Pitchford. What makes Duke relevant today? He’s become a symbol of the video game industry and it’s not because of all the Duke games that have come out. There hasn’t been any, right? So why does he still have a fan base? Honestly, I think it’s because he’s so onedimensional! He’s an amalgamation of all of the most extreme action heroes from the ’80s and early ’90s. Are you suggesting modern action heroes are too complex? Exactly. In today’s world, heroes in games and film have become so complex they’re almost too human. Our heroes have problems now. But Duke doesn’t have any problems. He’s just about kicking butt and winning, and so he seems unique compared to everyone else. Duke Nukem 3D was banned in Australia in 1996 due to its sexual content. How does Duke Nukem Forever compare? I think the Australian Classification Board has a difficult job to do, but at the same time no one likes the idea of censorship. Though Duke Nukem Forever is quite racy, it pushes the boundaries without ever leaping across them. Howlong will fans have to wait for a sequel? Well, this one took about 12 years, so if we scale for inflation . . . Nah, I’m just kidding. Honestly, I can’t think about that right now. I have to focus all our energy on Duke Nukem Forever.
Take a snap of this image using the WiMo app for iPhone or Android to see Duke Nukem Forever.