No need to nuke Duke

Herald Sun - Switched On - - Games -

Duke Nukem For­ever had been stuck in de­vel­op­ment hell for more than 10 years be­fore Border­lands cre­ator Gear­box Soft­ware came on­board in 2009 to fin­ish the pro­ject. Switched On spoke to Gear­box CEO Randy Pitch­ford. What makes Duke rel­e­vant to­day? He’s be­come a sym­bol of the video game in­dus­try and it’s not be­cause of all the Duke games that have come out. There hasn’t been any, right? So why does he still have a fan base? Hon­estly, I think it’s be­cause he’s so oned­i­men­sional! He’s an amal­ga­ma­tion of all of the most ex­treme ac­tion heroes from the ’80s and early ’90s. Are you sug­gest­ing mod­ern ac­tion heroes are too com­plex? Ex­actly. In to­day’s world, heroes in games and film have be­come so com­plex they’re al­most too hu­man. Our heroes have prob­lems now. But Duke doesn’t have any prob­lems. He’s just about kick­ing butt and win­ning, and so he seems unique com­pared to ev­ery­one else. Duke Nukem 3D was banned in Aus­tralia in 1996 due to its sex­ual con­tent. How does Duke Nukem For­ever com­pare? I think the Aus­tralian Clas­si­fi­ca­tion Board has a dif­fi­cult job to do, but at the same time no one likes the idea of cen­sor­ship. Though Duke Nukem For­ever is quite racy, it pushes the bound­aries with­out ever leap­ing across them. How­long will fans have to wait for a se­quel? Well, this one took about 12 years, so if we scale for in­fla­tion . . . Nah, I’m just kid­ding. Hon­estly, I can’t think about that right now. I have to fo­cus all our en­ergy on Duke Nukem For­ever.


Take a snap of this im­age us­ing the WiMo app for iPhone or An­droid to see Duke Nukem For­ever.

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