DEUS EX: HU­MAN REVO­LU­TION

Herald Sun - Switched On - - Games -

PC, PS3, Xbox 360 Out: Au­gust In the year 2037, hu­mankind will see the dawn of a new re­nais­sance: the age of hu­man aug­men­ta­tion.

In this world, biome­chan­i­cal mod­i­fi­ca­tions blur the lines be­tween man and ma­chine, al­low­ing hu­mans to be faster, stronger and more aware than be­fore.

This is the set­ting for Deus Ex: Hu­man Revo­lu­tion, a first­per­son shooter with far more com­plex­ity than most.

Af­ter al­most dy­ing in an at­tack on the hu­man aug­men­ta­tion cor­po­ra­tion, Sarif In­dus­tries, se­cu­rity of­fi­cer Adam Jensen is re­built with a body packed with en­hance­ments. From this start­ing point, play­ers will be able to use an in-depth hu­man mod­i­fi­ca­tion sys­tem to equip them­selves to take on the anti-aug­men­ta­tion ter­ror­ist group Pu­rity First. Smart Vi­sion al­lows play­ers to see their en­e­mies through walls, Der­mal Ar­mour pro­vides ex­tra pro­tec­tion from gun­fire, while Cloak al­lows play­ers to be­come in­vis­i­ble. The choice of aug­men­ta­tions is huge.

Choice is at the fore­front of Deus Ex’s game­play. At the start of ev­ery mis­sion play­ers are given a load-out se­lec­tion that lets them cus­tomise the way they can ap­proach the ac­tion. The non-lethal op­tion is en­cour­aged for a stealthy ap­proach, while play­ers can choose from close or lon­grange weapons if they de­cide to go in guns blaz­ing.

The choices aren’t cos­metic ei­ther, with nu­mer­ous game­play ram­i­fi­ca­tions.

Deus Ex: Hu­man Revo­lu­tion is a game where play­ers can choose be­tween sneak­ing, talk­ing and shoot­ing their way through the en­tire game. We’ll find out if it’s truly a revo­lu­tion when it ships in Au­gust.

STEPHEN LAM­BRECHTS

New dawn: the choice of aug­men­ta­tions is huge in Deus Ex.

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