IN­FA­MOUS 2

Herald Sun - Switched On - - Games -

PS3 Out: June Su­per­heroes are noth­ing new to games or screens in gen­eral these days. How­ever, In­fa­mous 2 has its twist on the su­per­hero for­mula, partly thanks to an Amer­i­can Deep South set­ting that blends Bour­bon St tales with high­volt­age ac­tion.

Wel­come to New Marais: a city with a pulse, cul­ture and the same kind of lived-in feel to it that made Grand Theft Auto IV’s Lib­erty City fas­ci­nat­ing to ex­plore. It’s a de­cay­ing sprawl in the throes of a lock­down en­forced by the Mili­tia, and re­turn­ing lead char­ac­ter Cole McGrath can ei­ther set things straight or play for keeps.

The loose moral­ity of the orig­i­nal game has been fur­ther di­luted in the se­quel.

By set­ting the story in a New Or­leans-in­spired town, de­vel­oper Sucker Punch has freed up its colour pal­ette sig­nif­i­cantly and in­jected a lot of or­nate de­sign el­e­ments into the cityscape.

Build­ings now have in­tri­cate tex­tures, fea­tur­ing a dis­tinctly south­ern mix of fil­i­greed wood­work and wrought-iron de­tail. Lamp posts and win­dow awnings hold as much care­ful de­sign work as the trams that now zip around the city’s wind­ing streets.

In all, it makes for a fas­ci­nat­ingly moody en­vi­ron­ment to tear apart.

And, in­deed, you’ll be spend­ing plenty of time wreak­ing havoc — ei­ther in the name of jus­tice or for your own per­sonal gain. As in the orig­i­nal In­fa­mous, the se­quel gives play­ers the free­dom to choose their align­ment. The world, in turn, be­gins to be shaped around your ac­tions.

With the free­dom to choose your path and ap­proach to the ac­tion, In­fa­mous 2 proves that some­times, crime can pay.

PA­TRICK KOLAN

In­fa­mous 2: The game gives new mean­ing to rid­ing the rails.

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