PC, PS3, Xbox 360 Out: 2012 The original Prototype gave gamers power like they’d never seen before.
New York became a playground through which players could run, leap and glide.
As the military locked the city down and the infected walked the streets, only the player was truly free, cutting enemies apart with superhuman attacks, destroying tanks with bare hands and travelling in disguise.
It was great fun, but also lacked focus. This is where Prototype 2 comes in.
Set 14 months after the events of the original, players take on the role of Sgt James Heller, who is hell-bent on destroying Alex Mercer, the anti-hero from the original.
Every mission in the game will link back to Heller’s goals
the sequel fans will welcome. and the wider story. Mayhem may be its reward, but it’s even better when it means something.
And, boy, what mayhem awaits in Prototype 2. Heller is super-strong, super-fast and super-agile, with blades that can literally cut a swathe through a crowd and powerful alien tendrils that can tear enemies apart, or set off huge explosions. This is not a game for the squeamish.
Players will also be able to harness a dark energy to consume the life force of enemies. This is used to replenish health and unlock missions by absorbing targets with vital information.
Heller’s ability to disguise himself is also well used. It’s amazing what one can learn by infiltrating an enemy base in the guise of top military brass.
Prototype 2 is shaping up to be the sequel fans of the original have been craving. Sadly, it’s not out until next year. CAM SHEA
Mission through mayhem: