Kingdoms of Amalur: Reckoning
PC, PS3, Xbox 360 Out: 2012 SOMETIMES it’s the most unassuming titles that have the biggest effect within a genre. Kingdoms of Amalur: Reckoning holds this potential.
With the kind of development pedigree we’d call ‘‘all star’’, featuring industry veterans such as Ken Rolston through to comic-book artist Todd McFarlane, Kingdoms of Amalur: Reckoning is holding a great combination of cards.
Moreover, it could just have that magical combination of great gameplay, sterling art direction and critical focus.
It also comes from a sterling development pedigree; Ken Rolston, who is heading up development at Big Huge Games, is a legend in his own lifetime. He came from classic tabletop, pen-and-paper roots and has fronted teams responsible for The Elder Scrolls: Morrowind and Oblivion.
Acclaimed fantasy author R.A. Salvatore, who penned The DemonWorks Saga and titles within the Forgotten Realms series, gives weight and quality to the story and dialogue. But it’s the striking design work of McFarlane that will immediately grab you.
Gone are the stagnant browns and beiges that plague so many titles, replaced with saturated hues and the kind of bubbly animations and designs that would make Blizzard, creators of World of Warcraft, take pause.
The gameplay is surprisingly fluid and action-oriented, but with the depth that takes us back to the days of Black Isle Studios’ Baldur’s Gate saga.
Rolston has broad and ambitious plans for the Kingdoms of Amalur. A huge multiplayer spin-off is already in the works.
Impact:Action in Kingdoms of Amalur: Reckoning.