Grav­ity Rush 2

An­drew White­head has sym­pa­thy for the PlayS­ta­tion Vita

Hyper - - EDITORIAL -

The PlayS­ta­tion Vita is a con­sole that de­served bet­ter. Ig­nored by most con­sumers out­side of Ja­pan and ba­si­cally aban­doned by its par­ents, it now ex­ists as a home for niche Ja­panese games and ports of in­die ti­tles. But it wasn’t a com­plete waste, ei­ther: the Vita was (and still is) home to some ex­cel­lent ti­tles. Thank­fully, one of the Vita’s best games is get­ting a se­quel – al­beit on the PlayS­ta­tion 4.

Grav­ity Rush was a beau­ti­ful, high-con­cept game de­vel­oped by Sony’s Ja­pan Stu­dio. It fol­lowed the adventures of Kat, a young am­ne­siac girl in a strange city with the power to bend grav­ity to her will. It was one of the Vita’s achieve­ments, and was re­cently reis­sued as a PS4 re­mas­ter.

But Kat’s adventures in physics ma­nip­u­la­tion were not to be ended by a hand­held's pre­ma­ture death. Grav­ity Rush 2 is com­ing ex­clu­sively to the PlayS­ta­tion 4, and it picks up di­rectly where the pre­vi­ous ti­tle left off.

Grav­ity Rush 2 fol­lows in its pre­de­ces­sor’s foot steps: it’s a semi-open-world game where Kat can explore a bustling, cul­ture-filled cityscape, com­plete quests, and fight off mys­te­ri­ous black mon­sters called the Nevi. While Kat doesn’t have much in the way of tools or weaponry, her abil­ity to shift grav­ity more than makes up for it. By chang­ing the way grav­ity works, Kat can al­ter the po­si­tion of ob­jects, fly to far­away plat­forms, and cling to oth­er­wise un­scal­able sur­faces.

The demo we played was brief; how­ever, it re­as­sured us that ev­ery­thing we’d fallen in love with from the orig­i­nal Grav­ity Rush was still here – and bet­ter than ever. Like the orig­i­nal game, most of the cutscenes and di­a­logue bits are pre­sented in a 'mo­tion comic' style for­mat, giv­ing the game the vibe of a classy Euro­pean se­quen­tial art story. We were pre­sented, in this man­ner, with a mis­sion: to lo­cate some cargo of du­bi­ous con­tent that had gone miss­ing. Easy enough, right?

The thrill of Grav­ity Rush kicks in the mo­ment you start play­ing with its physics. With a sim­ple but­ton press, Kat can le­vi­tate in the air, at which point you can aim at an ob­ject, wall, or plat­form and turn that into the cen­tre of grav­ity – which will send her ca­reen­ing through the air un­til her feet plant down upon it. Grav­ity Rush 2 adds onto this by in­tro­duc­ing dif­fer­ent types of grav­ity: Lu­nar style makes Kat’s move­ments lighter and float­ier, while Jupiter makes things heav­ier and more force­ful.

Us­ing our grav­i­ta­tional ma­nip­u­la­tion skills, we were able to lo­cate the cargo in ques­tion – only to have the area im­me­di­ately be­sieged by threat­en­ing Nevi mon­sters. Grav­ity pow­ers are key to com­bat, as well – and while fight­ing was the weak­est part of the orig­i­nal game, it’s been spruced up quite a bit for the fol­low-up. Tar­get­ing spe­cific foes with grav­ity-pow­ered kicks feels less cum­ber­some, and us­ing the Lu­nar and Jupiter grav­ity styles in com­bat gives Kat ac­cess to some new – and quite pow­er­ful – spe­cial at­tacks. Un­for­tu­nately, the cargo mis­sion was a loss, but the con­tent ex­posed some shady deal­ings go­ing on that we’d have to han­dle later.

You still have plenty of time to try the orig­i­nal game be­fore Grav­ity Rush 2 lands. You’ll be glad you did.


DEVELOPER PUB­LISHER PLAT­FORM RE­LEASE DATE SIE Ja­pan Stu­dio Sony In­ter­ac­tive En­ter­tain­ment PlayS­ta­tion 4 TBA 2016

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