Bat­tle­field 1

An­drew White­head misses his lock-on mis­siles and in­frared scopes

Hyper - - EDITORIAL -

I never un­der­stood why some gamers in­sisted Bat­tle­field was the more re­al­is­tic shooter when com­pared to its ri­val Call of Duty, let alone why that was a pos­i­tive. I ad­mit I en­joy the lit­tle touches of re­al­ism, like muz­zle ve­loc­ity and bul­let drop, but it’s the crazy ac­tion that keeps me hooked on Bat­tle­field. Jeeps strapped with C4, at­tack he­li­copters crash­ing into tanks. Re­al­ism be damned; I like my shoot­ers big, loud and dumb.

Bat­tle­field 1 feels like DICE di­alled back the mad­ness and pushed for­ward a truer sense of what it feels like to be in a war­zone. Well, as best a videogame of this type can. There’s less ran­dom crazi­ness, and more at­mos­phere and dread. For ex­am­ple, dur­ing one of my play ses­sions on a map set in ru­ral France, my squad and I cap­tured a flag at the be­gin­ning of the round in a small town. The houses pro­vided good cover from en­e­mies, and the sur­round­ing shrubs were used as hid­ing spots from snipers. But to­wards the end of the round the village was a shoul­der­ing mess of rub­ble and craters from re­lent­less shelling and grenades. What im­pressed me the most was af­ter my sec­ond play-through the de­struc­tion of this same town looked very dif­fer­ent. Build­ings didn’t col­lapse like they did in the pre­vi­ous round, even the land­scape de­formed in new ways. And these weren’t just su­per­fi­cial div­ots from tank shells, ei­ther. These deep scars cut into the ground that we ended up us­ing as trenches for cover.

An­other dy­namic el­e­ment af­fect­ing the bat­tle­field was the chang­ing weather. Both of our rounds started on a bright sunny day that turned into a freez­ing rain­storm. It dra­mat­i­cally al­tered who and what I could see and hear. I spent more time hid­ing and fir­ing from cover with my squad than I ever did in the re­cent Bat­tle­fields.

Lit­er­ally, the big­gest ad­di­tion to the se­ries in Bat­tle­field 1 is the be­he­moth ve­hi­cles. These mas­sive mon­sters spawn in for the los­ing side and can flip a bat­tle late in the game if not taken care of quickly. DICE was only show­ing off a zep­pelin in this play test, and I can as­sure you that bas­tard rained down hell on us. Pi­lots and sol­diers on the ground had to work to­gether to take it down. Two other be­he­moths con­firmed but not de­tailed just yet are the dread­nought war­ship and the ar­moured train.

A lot has changed in Bat­tle­field 1, not the least of which is the tone of the game. As I men­tioned be­fore, I love Bat­tle­field for be­ing a big, dumb ac­tion game. And I’m go­ing to miss slam­ming burn­ing jets into tanks. But, frankly, the se­ries needs this game. It needs a re­turn to pure com­bat. Bat­tle­field 1 may not be the ex­act se­quel I was hop­ing for as I un­apolo­get­i­cally still en­joy mod­ern mil­i­tary shoot­ers, but it did get its hooks into me deep enough that I’m keen to get my hands on it again.

Bat­tle­field 1 feels like diCe di­alled BaCk the mad­ness and pushed for­ward a truer sense of Be­ing in a war­zone

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