Plays­ta­tion Move

Hyper - - TECH -

When Sony an­nounced PlayS­ta­tion Move at E3 2009, it was hard not to be cyn­i­cal. By this time the Wii was sell­ing more than Xbox 360 and PlayS­ta­tion 3 com­bined, and it was all down to a fea­ture Sony (and Mi­crosoft) had writ­ten off as a point­less gim­mick: mo­tion­con­trol. Now here was Sony’s Jack Tret­ton en­thu­si­as­ti­cally spruik­ing the PlayS­ta­tion’s own mo­tion­con­troller – a wand sim­i­lar to the Wi­imote, but black and capped with a coloured sphere that looked like an iri­des­cent afro. Again: it was hard not be cyn­i­cal. But Sony’s wand had some­thing the Wi­imote didn’t: the PlayS­ta­tion Eye. Suc­ces­sor to the EyeToy and built us­ing bet­ter ver­sions of ba­si­cally the same tech­nol­ogy, the Eye sports a higher res­o­lu­tion and fram­er­ate than its pro­gen­i­tor, as well as a wider field of view and greater sen­si­tiv­ity to movement. Used in con­junc­tion with Move, it recog­nises the colour and size of the con­troller’s afro, which it com­bines with data from the wand’s in­ter­nal sen­sors to ac­cu­rately cal­cu­late its po­si­tion in space. The re­sult is smooth and re­spon­sive mo­tion track­ing su­pe­rior to the Wi­imote’s – su­pe­rior even to the Wi­imote with Mo­tionPlus add-on.

(To il­lus­trate this fact for your­self, sim­ply grab a copy of Sports Cham­pi­ons 2 and try out the boxing – you'll see that it's much more re­spon­sive and sat­is­fy­ing than the Wii Sports ver­sion. Same goes for ten­nis, which is ac­tu­ally pretty fun.)

In 2013, Sony an­nounced a suc­ces­sor to the PlayS­ta­tion Eye: the imag­i­na­tively ti­tled PlayS­ta­tion Cam­era for PlayS­ta­tion 4. With two 1280 x 800 mo­tion track­ing cam­eras, an even wider aper­ture, and bet­ter depth and movement sens­ing ca­pa­bil­i­ties, it and the Move wands form the core of the four piece tech en­sem­ble that is PlayS­ta­tion VR.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.