Cap­tCoach - Man­ager and Coach, Smite

Be­hind the scenes with Job “Cap­tCoach” Hil­bers, for­mer SMITE coach and man­ager

Hyper - - CONTENTS -

HYPER: Let’s be­gin with the ba­sics: who are you and what is your in­volve­ment with es­ports?

CAP­TCOACH: My name is Job Hil­bers, but in the es­ports in­dus­try I am bet­ter known as Cap­tCoach. I am a for­mer SMITE coach and man­ager, and have briefly been in­volved in the com­pet­i­tive Euro­pean Over­watch scene. Cur­rently, I am work­ing out­side of the es­ports in­dus­try, but look­ing for a paid job, how­ever small, in any part of the es­ports in­dus­try.

HYPER: Tell us a lit­tle about your work as a coach for Avant Garde and Team Ti­tan. What’s the daily rou­tine look like for an es­ports coach prep­ping a team for a big tour­na­ment?

CAP­TCOACH: It is in­ter­est­ing that you men­tion both teams in the same sen­tence as my du­ties with Ti­tan dif­fered greatly from my du­ties within Avant Garde. This is mainly due to the coach­ing sub­fields that I was ex­plor­ing dur­ing my time with each team. With Ti­tan I was very new to coach­ing, and so was the en­tire es­ports in­dus­try. I mainly fo­cussed on team dy­nam­ics, com­mu­ni­ca­tion, draft­ing, and ward­ing. While with Avant Garde I did not fo­cus as much on team dy­nam­ics and com­mu­ni­ca­tion, but rather delved straight into the strate­gic and tac­ti­cal side of es­ports.

When I joined Avant Garde I re­ally wanted to con­tinue es­tab­lish­ing the strat­egy side of my coach­ing and ex­plore more in-depth sys­tems that I had adopted from reg­u­lar sports. The lat­ter is still a big hobby of mine, and I con­tinue to de­velop this even though I do not have a team to teach my strate­gies and in­sight into the game to.

HYPER: There’s been some con­tro­versy re­cently over “dop­ing” in es­ports: what can be done on an or­gan­i­sa­tional level to dis­cour­age the use of performance en­hanc­ing drugs in es­ports?

CAP­TCOACH: I think a big part of performance en­hanc­ing drugs in es­ports is that they are legal and ac­ces­si­ble. For or­gan­i­sa­tions this means that they have to take a stand against performance en­hanc­ing drugs on their own ac­cord. Of course the abil­ity to win is de­sir­able and there­fore performance en­hanc­ing drugs can of­fer a tem­po­rary so­lu­tion, but truth­fully you can­not take pride as a player nor as an or­ga­ni­za­tion in win­ning while us­ing performance en­hanc­ing drugs. For league or­gan­is­ers I think it is cru­cial that they put high fines and per­ma­nent bans on those peo­ple who use performance en­hanc­ing drugs.

HYPER: You’ve done work on how to re­duce tox­i­c­ity within the SMITE com­mu­nity – could you give an overview of what your find­ings were, and how – if at all – they ap­ply to es­ports com­mu­ni­ties more gen­er­ally?

CAP­TCOACH: While I can­not delve into the specifics of my research the main con­clu­sion is that videogame devel­op­ers should look to cre­ate safe en­vi­ron­ments for their player­base to play their game in. In the end the on­line or dig­i­tal play­ground is no dif­fer­ent from ac­tual play­grounds. As dig­i­tal en­vi­ron­ments come with anonymity play­ers for­get they are in­ter­act­ing with peo­ple. Help­ing play­ers to re­alise that there are hu­mans on the other side of their game should be a pri­or­ity for videogame devel­op­ers. Did you know that peo­ple who dis­play toxic be­hav­ior, even in a small form or shape, tend to lose 40% more games than peo­ple who dis­play neu­tral be­hav­ior? Peo­ple who dis­play positive be­hav­ior tend to win about 15% more games than peo­ple who dis­play neu­tral be­hav­ior. So in essence, it even ben­e­fits in­di­vid­ual play­ers who are play­ing the game if their goal is to win as many games as pos­si­ble.

HELP­ING PLAY­ERS RE­ALISE THAT THERE ARE HU­MANS ON THE OTHER SIDE OF THEIR GAME SHOULD BE A PRI­OR­ITY FOR GAME DEVS

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