Law­break­ers

Daniel Wilks fought the law and the law won 10-6

Hyper - - CONTENTS -

Set in a post-apoc­a­lyp­tic Amer­i­can land­scape where the laws of grav­ity are more like sug­ges­tions, Law­break­ers is an in­tense first-per­son shooter that em­pow­ers you to play with one of the fun­da­men­tal forces of the uni­verse. Play­ers take on the role of the law en­forcers or law break­ers in team-based en­coun­ters where each side is pit­ted against the other. Un­like other team-based games, though, the game em­pha­sises in­di­vid­ual player achieve­ments over those of the group.

Game­play is clearly in­spired by arena shoot­ers of the 90s. The Ti­tan class, for in­stance, calls back to the Jug­ger­naut char­ac­ter of Un­real Tour­na­ment, with im­mensely high HP and a rocket launcher to boot. Matches are as in­tense as clas­sic arena shoot­ers, too, with many en­coun­ters re­solv­ing blood­ily in cramped, fun­nel­like cor­ri­dors.

Mul­ti­player modes sub­vert and twist fa­mil­iar ga­me­types with the grav­ity me­chanic. Over­charge, for ex­am­ple, is a take on cap­ture the flag, with play­ers tak­ing the bat­tery pack from the cen­tre of the map to their home base and pro­tect­ing it till the de­vice has fully charged. These matches can be a tense power strug­gle, as the bat­tery jumps be­tween the two team’s pos­ses­sions at an alarm­ingly fast rate. The mode is un­for­tu­nately only avail­able in the Al­pha build of the game, how­ever, with a Turf War mode in the works. Res­pawn times are im­pres­sively quick, though, so you’re never left wait­ing to re­turn to the heat of battle.

Equip­ment is also tied to role­spe­cific he­roes. In battle, you’re equipped with a pri­mary and sec­ondary weapon, as well as a grenade, move­ment abil­ity, and ul­ti­mate. Each abil­ity is vis­ually im­pres­sive and used for dif­fer­ent strate­gies, but they all have fairly long cooldowns so you need to time them per­fectly. The Van­guard’s pow­er­ful move­ment abil­ity can knock en­e­mies back, al­low­ing you to spray rounds of your Gatling gun at stunned crowds. The abil­ity can also be used to pro­pel you in the air, giv­ing you a height ad­van­tage to reign fire to your en­e­mies from above with ease. The En­forcer is a more tra­di­tional as­sault based class, equipped with an as­sault ri­fle and pis­tol. He can throw an abil­ity-can­celling grenade, and dock a lock-on mis­sile launcher on his shoul­der as an ul­ti­mate abil­ity.

Map de­sign de­fies grav­ity, too. Each map is made up of open and tightlyspaced en­vi­ron­ments. The cur­rently playable Grand­view and Prom­e­nade maps are based on fa­mous Amer­i­can land­marks, the Grand Canyon and Santa Mon­ica beach. Zero grav­ity zones in more open ar­eas re­quire you to use the en­vi­ron­ment to quickly move around. Your role de­fines the way you tra­verse through these ar­eas, as well. The Assassin can swing across en­vi­ron­ments with their whip, at times en­tirely avoid­ing com­bat in big open spa­ces. Mean­hile, the Van­guard’s jet­pack abil­ity lets them eas­ily ma­noeu­vre in zero grav­ity zones.

Law­break­ers looks to be a tightly de­signed and ex­e­cuted com­pet­i­tive ex­pe­ri­ence and should be in­ter­est­ing to both play and watch.

See, this is why you make sure your weapon's un­loaded be­fore do­ing parade drills

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