King­dom Come: De­liv­er­ance

Hyper - - PREVIEW -

King­dom Come: De­liv­er­ance wants you to not just ex­pe­ri­ence his­tory, it wants you to feel it too. Set in me­dieval Bo­hemia (which is now the mod­ern day Czech Repub­lic), De­liv­er­ance tells the tale of Henry, son of a black­smith, whose world is turned up­side down when the King of Hun­gary burns down his vil­lage. Now on his own, Henry joins the re­sis­tance led by Lord Radzig Kobya, and pledges his life to free­ing Bo­hemia.

This may all sound a bit dra­matic, but Warhorse is not just draw­ing in­spi­ra­tion from his­tory, they’re trying to retell it as ac­cu­rately as pos­si­ble. The king, the re­sis­tance, the war for Bo­hemia - all of it hap­pened. And if you want to know more there’s pages and pages of doc­u­ments in the game for you to read through.

HIS­TORY IS COOL, GOT IT

This love of his­tor­i­cal ac­cu­racy per­me­ates through­out all parts of the game, in­clud­ing com­bat. Dur­ing one sec­tion of my play ses­sion, I found my­self deep in the woods with a group of re­sis­tance fight­ers fac­ing off against a gen­eral and his small army. It took me about four or five at­tempts be­fore I even felt like I was mak­ing any progress.

Take heavy armour for in­stance

- it be­haves like real heavy armour. It blocks your vi­sion con­sid­er­ably, it makes you tired quicker, and if you cou­ple it with a long sword you bet­ter be ready to deal with the long wind up to swing your sword. Even­tu­ally I found the right bal­ance I wore leather armour and hung back with the bow at first, then charged in and helped my men fin­ish off the strag­glers. Com­bat is a bal­anc­ing act, and re­ly­ing on your al­lies isn’t just a fun tac­tic - it’s the only way you’ll sur­vive.

BE­GIN LAUGH­ING TIME

DE­VEL­OPER PUB­LISHER PLAT­FORM RE­LEASE DATE As se­ri­ous as De­liv­er­ance is, it still has those weird open-world mo­ments that de­liver a few laughs. When trying out the story side of the game I was tasked with get­ting the Warhorse Stu­dios Warhorse Stu­dios, Deep Sil­ver PC, Xbox One, PlayS­ta­tion 4 Fe­bru­ary 13, 2018 town dick­head to pay an over­due bill. Nat­u­rally, he didn’t take kindly to be­ing called out for be­ing tight with his money, and we got into a fist fight. For­tu­nately, I won, and I was able to take any­thing of value from his home that I wanted. But it wasn’t an all or noth­ing mis­sion, and like Skyrim or The Witcher, the script would adapt to my choices. There’s one end­ing, but how you get there is up to you.

When I wasn’t beat­ing or stab­bing peo­ple, I did take some time to en­joy the land­scape and ap­pre­ci­ate how much ef­fort has gone into mak­ing the world feel alive. Com­par­ing what I saw in the game with real life pho­tos, it’s in­cred­i­ble how well Warhorse has recre­ated the land of Bo­hemia. By us­ing pho­to­graphs, on lo­ca­tion scout­ing, and his­tor­i­cal records, they’ve clearly spared no ex­pense mak­ing an in­cred­i­bly ac­cu­rate de­pic­tion of me­dieval Bo­hemia.

His­tory nerds are go­ing to love this game, but it’s RPG fans that may need some con­vinc­ing. There’s no magic or mon­sters here, just his­tor­i­cally ac­cu­rate drama and com­bat. My gut tells me King­dom Come: De­liv­er­ance won’t be a main­stream suc­cess, but it has all the hall­marks of a cult clas­sic that’ll find its au­di­ence and be loved by them.

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