Monster Hunter World
Julian Rizzo-Smith sets up camp and cooks the perfect monster steak.
Monster Hunter World is a console return for the series, introducing seamless open world environments and a more accessible experience for newcomers.
“Monster Hunter has never shown the health bars on the monsters,” director Yuya Tokuda told Glixel. “That’s something you have to understand yourself, by watching the monster’s behaviour or reading a guide.”
The UI won’t show a creature’s health but will detail how much damage you deal, making the experience slightly easier to understand. Bowguns are designed like a heavy machine gun in a traditional third-person shooter and you can run by simply clicking the joystick instead of holding a trigger.
“We don’t want to discard the series’ tremendous legacy, of course - that’s why [they’re] all optional,” said Tokuda.
“Scavenging interactions, survival of the fittest - all that stuff is really
Online co-op is completely drop-in and drop-out.