Su­per Lucky’s Tale

Hyper - - PREVIEW -

over­all feel for the game from a brief demo, what we played of Su­per Lucky’s Tale felt very promis­ing, with pre­ci­sion con­trols mak­ing all our move­ments and jumping (and double-jumping) feel solid. Lucky’s spe­cial skills

– a tail at­tack and the abil­ity to bur­row – worked well with the va­ri­ety of gim­micks and haz­ards strewn through­out the stage. The de­vel­oper prom­ises things like minigames and chal­lenge stages in the final game, and it’ll be in­ter­est­ing to see how those look.

While some Xbox diehards may be won­der­ing why Mi­crosoft hasn’t re­leased Blinx the Time Sweeper out of cold stor­age, it’s worth not­ing that Su­per Lucky’s Tale isn’t to­tally new: it’s ac­tu­ally a se­quel to an Ocu­lus Rift-exclusive 3D plat­former (hence the “Su­per” in the ti­tle). This time around, how­ever, you won’t need a head­set to en­joy some clas­sic plat­form­ing ac­tion – or even an Xbox One X, given that the game will run on Win­dows 10 PCs and cur­rent Xbox One sys­tems, too.

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