Grav­ity Gun • Half-Life 2

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Valve’s big bul­let point fea­ture for Half-Life 2 (other than, we guess, “the se­quel to your favourite sin­gle-player FPS cam­paign”) was physics. In 2004 it was a rev­e­la­tion to be able to move ob­jects around and have those ob­jects in­ter­act with each other in prim­i­tive but re­al­is­tic ways. Much of this was due to the grav­ity gun - or physics gun, as it was of­ten nick­named. Our favourite uses of it in­cluded pick­ing up doors or ra­di­a­tors to dou­ble as makeshift shields and those ro­tary saw blades that would de­cap­i­tate the pop­u­la­tion of Raven­holm when flung with the right ve­loc­ity and ac­cu­racy.

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