Switch De­vel­op­ers Dow­nun­der

James O’Con­nor ex­plores the Aus­tralian de­vel­op­ers em­brac­ing Nintendo’s new con­sole.

Hyper - - FEATURES -

In the year and change since the Switch re­leased, we’ve heard the same in­die suc­cess story re­peat­edly. Games like Ocean­horn, Celeste, Won­der Boy: The Dragon’s Trap, and other in­die ti­tles sold better on Switch than they did any­where else. Su­per Meat Boy came close to match­ing its Xbox 360 launch sales when it launched on Switch, a full seven years later – and that’s a game that, surely, ev­ery­one al­ready owns. The same thing hap­pened with Shovel Knight. SteamWorld Dig 2 on Switch out­sold the Steam ver­sion at a rate of ten to one – it was so suc­cess­ful that the first game was also ported to Switch.

It’s a good time to put a high­qual­ity in­die game on the Switch, and Aus­tralia, hav­ing moved well past the col­lapse of big stu­dios that hap­pened some years back, is full of tal­ented in­die teams. Many of them have set their sights on the Switch, hav­ing seen how well games are do­ing on the eS­hop, and have found con­sid­er­able suc­cess. We reached out to five of them to ask about the ex­pe­ri­ence of re­leas­ing a dig­i­tal in­die game for the Switch.

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