Switch Developers Downunder
James O’Connor explores the Australian developers embracing Nintendo’s new console.
In the year and change since the Switch released, we’ve heard the same indie success story repeatedly. Games like Oceanhorn, Celeste, Wonder Boy: The Dragon’s Trap, and other indie titles sold better on Switch than they did anywhere else. Super Meat Boy came close to matching its Xbox 360 launch sales when it launched on Switch, a full seven years later – and that’s a game that, surely, everyone already owns. The same thing happened with Shovel Knight. SteamWorld Dig 2 on Switch outsold the Steam version at a rate of ten to one – it was so successful that the first game was also ported to Switch.
It’s a good time to put a highquality indie game on the Switch, and Australia, having moved well past the collapse of big studios that happened some years back, is full of talented indie teams. Many of them have set their sights on the Switch, having seen how well games are doing on the eShop, and have found considerable success. We reached out to five of them to ask about the experience of releasing a digital indie game for the Switch.