The Con­trib­u­tor’s Life

Hyper - - FEATURE -

Af­ter chat­ting to all the magazine’s ed­i­tors, I reached out to writer

Kosta An­dreadis – who is still in games jour­nal­ism today – to see what it was like work­ing on the mag as a con­tribut­ing writer.

HYPER>>: DO YOU RE­MEM­BER WHEN YOU CAME ON BOARD WITH THE MAG?

I wrote pre­views for Mickey’s Speed­way U.S.A. and Mario Party 3 back in 2000. They weren’t mem­o­rable games, but it marked a turn­ing point for me - from writ­ing solely for Nintendo fan sites on­line out of pure pas­sion to get­ting pub­lished.

HYPER>>: YOU’RE BASED IN MEL­BOURNE: WAS THE SCENE EVEN MORE SYD­NEY-CEN­TRIC BACK THEN?

Yes, I was based in Mel­bourne and sep­a­rate from the Syd­ney scene or com­mu­nity. I had just fin­ished high school and was fresh into uni­ver­sity. We used ICQ or MSN Mes­sen­ger and email - if it could work for Tom Hanks and Meg Ryan in You’ve Got Mail, then it felt like it could for us too.

HYPER>>: WHAT ARE YOUR FONDEST MEM­O­RIES OF N64 / NINTENDO GAMER?

Be­ing given creative free­dom, to be a part of an al­most shared uni­verse where in-jokes and ri­val­ries were en­cour­aged and en­joyed by read­ers. The col­lab­o­ra­tive na­ture and the en­cour­age­ment that we gave each other when work­ing on pieces, de­void of ego or com­pe­ti­tion.

HYPER>>: WERE YOU A BIG NINTENDO FAN­BOY, OR DID YOU LOVE ALL THE CON­SOLES EQUALLY?

Nintendo was my en­tire con­sole life (I also loved PC gam­ing), so the idea of play­ing any­thing on a Sega or Sony con­sole felt like a be­trayal. It was this pas­sion that made me want to write. Some of the rea­son­ing for stay­ing Nintendo-only for so long was some­what id­i­otic, but the PC/Nintendo combo served me well un­til the PS3/ Xbox 360 era.

HYPER>>: WHAT DO YOU MISS ABOUT THE MAG?

The friendly and com­pas­sion­ate cul­ture where you felt in­cluded. The editorial sta• are still, to this day, some of my dear­est friends. Also, that feel­ing of be­ing in awe vis­it­ing a magazine o–ce and see­ing moun­tains of games and con­sole hard­ware and fig­ures and col­lec­tor’s items.

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