An­swer­ing the brief’s re­quire­ments

ImagineFX: Sci-fi & Fantasy Art magazine - - Workshops -

I’m go­ing to de­sign a fast scout ship that’s able to de­fend it­self and res­cue colonists un­der threat. Defin­ing your uni­verse’s tech­nol­ogy will shape your de­sign. As an ex­am­ple, what’s the propul­sion tech­nol­ogy? A fast, fuel-in­ten­sive method would mean less space for sup­plies. Per­haps it’s achieved with a spe­cific drive that takes up more room than con­ven­tional en­gines?

Thumb­nail­ing de­signs

In a game that fea­tures a range of ships, it’s cru­cial that they have dis­tinc­tive sil­hou­ettes. Think about ba­sic de­sign lan­guage: for ex­am­ple, rounded edges can be seen as safe shapes, so use them for pas­sen­ger craft. My thumb­nails fit the brief be­cause their flat un­der­sides would be able to han­dle plan­e­tary re-en­try. The wings con­vey ma­noeu­vra­bil­ity and speed.

De­cem­ber 2014

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