Clear la­belling

ImagineFX - - Workshops -

In the games in­dus­try a group of artists fur­ther down the pro­duc­tion pipe­line will be turn­ing your con­cept into a three­d­i­men­sional model. For the best trans­la­tion of your idea – and to avoid lots of emails go­ing back and forth – you should ex­plain your art as much as pos­si­ble, as sim­ply and clearly as pos­si­ble. Here I la­bel where I think mov­ing and mod­u­lar parts should go.

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