A mod­u­lar ap­proach

ImagineFX: Sci-fi & Fantasy Art magazine - - Workshops -

I en­sure that the craft I’ve de­signed will fit in with the cur­rent game me­chan­ics by drop­ping in some weaponry that I’ve quickly con­cepted. Mod­u­lar parts such as bet­ter en­gines or a long-dis­tance scan­ner gives the play­ers some­thing to aim for, in terms of in-game achieve­ments.

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